Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve found ourselves playing over the last few days. This time: base-building, measureless caverns, and creatures that get meaner in the dark.
If you fancy catching up on some of the older editions of What We’ve Been Playing, here’s our archive.
I dropped back into Rymdkapsel for a few minutes this week just to remind myself of how it worked. This was a mistake, of course, because I was drawn in for hours.
This might be one of the finest, most compact strategy games ever made. You’re building a base across the stars, trying to reach and research a series of Monoliths. The tiles you need for your base come in the form of Tetris pieces, and the gimmick is that you get the pieces in a randomised order, but can choose which room you build with each one. You’ll need a variety of rooms for gathering resources, but you’ll also need a branching network of corridors so your minions can move between rooms and eventually reach those Monoliths. Then you’ll need a room to make more minions, and, oh yes, weapon rooms for when the regular alien attacks occur.