What we've been playing

27th of August, 2021

Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve found ourselves playing over the last few days. This time: base-building, measureless caverns, and creatures that get meaner in the dark.

If you fancy catching up on some of the older editions of What We’ve Been Playing, here’s our archive.

Rymdkapsel, PCRymdkapsel for PlayStation®Mobile – Launch Trailer Watch on YouTube

I dropped back into Rymdkapsel for a few minutes this week just to remind myself of how it worked. This was a mistake, of course, because I was drawn in for hours.

This might be one of the finest, most compact strategy games ever made. You’re building a base across the stars, trying to reach and research a series of Monoliths. The tiles you need for your base come in the form of Tetris pieces, and the gimmick is that you get the pieces in a randomised order, but can choose which room you build with each one. You’ll need a variety of rooms for gathering resources, but you’ll also need a branching network of corridors so your minions can move between rooms and eventually reach those Monoliths. Then you’ll need a room to make more minions, and, oh yes, weapon rooms for when the regular alien attacks occur.